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Jess initial brainstorming session
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Notes/.obsidian/workspace.json
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Notes/.obsidian/workspace.json
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"lastOpenFiles": [
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"Brainstorming.md",
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"Welcome.md",
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Notes/Brainstorming.md
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Notes/Brainstorming.md
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# Brainstorming
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## Premise ideas
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Throwing ideas at the wall to see what sticks
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- **Dating sim where the single object of affection (The computer? The program? *The datacenter????*) is nebulous and vague at the start, but becomes more defined as you go through the game.**
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- Check out *Slay The Princess* for a similar thing: the princess's form in each loop changes depending on the choices you made in the previous run.
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- Maybe the object of affection starts out as a vague thing that `touch`es files or pipes shit to `stdout` every now and again, but as you interact with her, she appears to you as a more specific entity.
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- This could work as a console-based thing, which works with our skill sets.
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- Get *really* objectum with it: **Dating sim where multiple objects of affection could be found throughout your life as a sysadmin.**
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- e.g.:
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- Servers and network hardware in the datacenter where you work
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- Your phone in your pocket
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- Your work laptop you take home with you every day
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- The old desktop tower you find in the op shop
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- The vending machine in the lunch room.
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- The security cameras in the hallway
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- etc.
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- **Con:** We'd need to find an artist, of course, as this would have to be a visual thing, I reckon
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- I also have never played a dating sim! Oops!
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- **"Visual" novel where you're having a back and forth with a hacker trying to infiltrate your network.**
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- Enemies-to-lovers type shit.
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- Unfortunately, every time I try to flesh this idea out, I instead realise I'm just doing a Mr. Robot impression and cross my arms and get grumpy.
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