Files
amor-ex-machina/Notes/Brainstorming.md
2025-05-18 18:48:39 +10:00

24 lines
1.5 KiB
Markdown

# Brainstorming
## Premise ideas
Throwing ideas at the wall to see what sticks
- **Dating sim where the single object of affection (The computer? The program? *The datacenter????*) is nebulous and vague at the start, but becomes more defined as you go through the game.**
- Check out *Slay The Princess* for a similar thing: the princess's form in each loop changes depending on the choices you made in the previous run.
- Maybe the object of affection starts out as a vague thing that `touch`es files or pipes shit to `stdout` every now and again, but as you interact with her, she appears to you as a more specific entity.
- This could work as a console-based thing, which works with our skill sets.
- Get *really* objectum with it: **Dating sim where multiple objects of affection could be found throughout your life as a sysadmin.**
- e.g.:
- Servers and network hardware in the datacenter where you work
- Your phone in your pocket
- Your work laptop you take home with you every day
- The old desktop tower you find in the op shop
- The vending machine in the lunch room.
- The security cameras in the hallway
- etc.
- **Con:** We'd need to find an artist, of course, as this would have to be a visual thing, I reckon
- I also have never played a dating sim! Oops!
- **"Visual" novel where you're having a back and forth with a hacker trying to infiltrate your network.**
- Enemies-to-lovers type shit.
- Unfortunately, every time I try to flesh this idea out, I instead realise I'm just doing a Mr. Robot impression and cross my arms and get grumpy.